package pixelflut import ( "fmt" "image" "image/color" "sync" "time" "github.com/SpeckiJ/Hochwasser/render" ) // FlutTask contains all data that is needed to flut type FlutTask struct { FlutTaskOpts Img FlutTaskData } // FlutTaskOpts specifies parameters of the flut type FlutTaskOpts struct { Address string MaxConns int Offset image.Point Paused bool Shuffle bool RGBSplit bool RandOffset bool } // FlutTaskData contains the actual pixeldata to flut, separated because of size type FlutTaskData = *image.NRGBA func (t FlutTask) String() string { img := "nil" if t.Img != nil { img = t.Img.Bounds().Size().String() } return fmt.Sprintf( " %d conns @ %s\n img %v offset %v\n shuffle %v rgbsplit %v randoffset %v paused %v", t.MaxConns, t.Address, img, t.Offset, t.Shuffle, t.RGBSplit, t.RandOffset, t.Paused, ) } // IsFlutable indicates if a task is properly initialized & not paused func (t FlutTask) IsFlutable() bool { return t.Img != nil && t.MaxConns > 0 && t.Address != "" && !t.Paused } // Flut asynchronously sends the given image to pixelflut server at `address` // using `conns` connections. Pixels are sent column wise, unless `shuffle` // is set. Stops when stop is closed. // @cleanup: use FlutTask{} as arg func Flut(t FlutTask, stop chan bool, wg *sync.WaitGroup) { if !t.IsFlutable() { return // @robustness: actually return an error here? } var cmds commands if t.RGBSplit { // do a RGB split of white imgmod := render.ImgColorFilter(t.Img, color.NRGBA{0xff, 0xff, 0xff, 0xff}, color.NRGBA{0xff, 0, 0, 0xff}) cmds = append(cmds, commandsFromImage(imgmod, image.Pt(t.Offset.X-10, t.Offset.Y-10))...) imgmod = render.ImgColorFilter(t.Img, color.NRGBA{0xff, 0xff, 0xff, 0xff}, color.NRGBA{0, 0xff, 0, 0xff}) cmds = append(cmds, commandsFromImage(imgmod, image.Pt(t.Offset.X+10, t.Offset.Y))...) imgmod = render.ImgColorFilter(t.Img, color.NRGBA{0xff, 0xff, 0xff, 0xff}, color.NRGBA{0, 0, 0xff, 0xff}) cmds = append(cmds, commandsFromImage(imgmod, image.Pt(t.Offset.X-10, t.Offset.Y+10))...) cmds = append(cmds, commandsFromImage(t.Img, t.Offset)...) } else { cmds = commandsFromImage(t.Img, t.Offset) } if t.Shuffle { cmds.Shuffle() } var messages [][]byte var maxOffsetX, maxOffsetY int if t.RandOffset { maxX, maxY := CanvasSize(t.Address) maxOffsetX = maxX - t.Img.Bounds().Canon().Dx() maxOffsetY = maxY - t.Img.Bounds().Canon().Dy() messages = cmds.Chunk(1) // each connection should send the full img } else { messages = cmds.Chunk(t.MaxConns) } bombWg := sync.WaitGroup{} for i := 0; i < t.MaxConns; i++ { msg := messages[0] if len(messages) > i { msg = messages[i] } time.Sleep(66 * time.Millisecond) // avoid crashing the server go bombAddress(msg, t.Address, maxOffsetX, maxOffsetY, stop, &bombWg) } bombWg.Wait() if wg != nil { wg.Done() } }