package render import ( "image" "image/color" "math" "golang.org/x/image/draw" ) // pattern provides infinite algorithmically generated patterns and implements // the image.Image interface. type pattern struct{} // Image interface func (c *pattern) ColorModel() color.Model { return color.NRGBAModel } func (c *pattern) At(x, y int) color.Color { return color.Transparent } func (c *pattern) Bounds() image.Rectangle { return image.Rectangle{image.Point{-1e9, -1e9}, image.Point{1e9, 1e9}} } func (p *pattern) ToFixedImage(bounds image.Rectangle) *image.NRGBA { img := image.NewNRGBA(bounds) draw.Draw(img, bounds, p, image.Point{}, draw.Src) return img } type StripePattern struct { pattern Palette color.Palette Size int } func (c *StripePattern) At(x, y int) color.Color { n := len(c.Palette) if n == 0 { return color.Transparent } pxPerStripe := c.Size / n if pxPerStripe <= 0 { pxPerStripe = 1 } stripeIndex := y / pxPerStripe % n // FIXME: y - c.Size? -> negative modulo fix return c.Palette[stripeIndex] } func NewPrideImage(p color.Palette, bounds image.Rectangle) image.Image { pattern := StripePattern{Palette: p, Size: bounds.Dy()} return pattern.ToFixedImage(bounds) } var PrideFlags = map[string]color.Palette{ "lgbti": color.Palette{ color.NRGBA{0xe4, 0x03, 0x03, 0xff}, color.NRGBA{0xff, 0x8c, 0x00, 0xff}, color.NRGBA{0xff, 0xed, 0x00, 0xff}, color.NRGBA{0x00, 0x80, 0x26, 0xff}, color.NRGBA{0x00, 0x4d, 0xff, 0xff}, color.NRGBA{0x75, 0x07, 0x87, 0xff}, }, "nonbinary": color.Palette{ color.NRGBA{0x9c, 0x5c, 0xd4, 0xff}, color.NRGBA{0xfc, 0xfc, 0xfc, 0xff}, color.NRGBA{0xfc, 0xf4, 0x34, 0xff}, color.NRGBA{0x2c, 0x2c, 0x2c, 0xff}, }, "trans": color.Palette{ color.NRGBA{0x5b, 0xde, 0xfa, 0xff}, color.NRGBA{0xf5, 0xa9, 0xb8, 0xff}, color.NRGBA{0xff, 0xff, 0xff, 0xff}, color.NRGBA{0xf5, 0xa9, 0xb8, 0xff}, color.NRGBA{0x5b, 0xde, 0xfa, 0xff}, }, } type SineColorPattern struct { pattern Luma uint8 Freq float64 Phase float64 } func (c *SineColorPattern) At(x, y int) color.Color { TAU := 6.28318 offset := 0.5 scale := 0.5 v := math.Atan2(float64(x), float64(y)) col := color.NRGBA{} col.R = uint8((offset+scale*math.Sin(v/c.Freq*TAU))*128 + 128) col.G = uint8((offset+scale*math.Sin(v/c.Freq*TAU+TAU/3))*128 + 128) col.B = uint8((offset+scale*math.Sin(v/c.Freq*TAU+TAU/1.5))*128 + 128) col.A = 0xff // col.R = c.Luma // col.G = uint8(math.Sin(float64(x)/c.Freq+c.Phase) * 128 + 128) // col.B = uint8(math.Cos(float64(y)/c.Freq+c.Phase) * 128 + 128) return col }