From 7f5a4d368ad606ce3911f6cd35ab40266bda4c53 Mon Sep 17 00:00:00 2001 From: speckij Date: Wed, 3 Jun 2026 17:11:59 +0200 Subject: [PATCH] init --- include/README | 39 +++++++++++ lib/README | 46 +++++++++++++ platformio.ini | 17 +++++ src/main.cpp | 179 +++++++++++++++++++++++++++++++++++++++++++++++++ test/README | 11 +++ 5 files changed, 292 insertions(+) create mode 100644 include/README create mode 100644 lib/README create mode 100644 platformio.ini create mode 100644 src/main.cpp create mode 100644 test/README diff --git a/include/README b/include/README new file mode 100644 index 0000000..194dcd4 --- /dev/null +++ b/include/README @@ -0,0 +1,39 @@ + +This directory is intended for project header files. + +A header file is a file containing C declarations and macro definitions +to be shared between several project source files. You request the use of a +header file in your project source file (C, C++, etc) located in `src` folder +by including it, with the C preprocessing directive `#include'. + +```src/main.c + +#include "header.h" + +int main (void) +{ + ... +} +``` + +Including a header file produces the same results as copying the header file +into each source file that needs it. Such copying would be time-consuming +and error-prone. With a header file, the related declarations appear +in only one place. If they need to be changed, they can be changed in one +place, and programs that include the header file will automatically use the +new version when next recompiled. The header file eliminates the labor of +finding and changing all the copies as well as the risk that a failure to +find one copy will result in inconsistencies within a program. + +In C, the usual convention is to give header files names that end with `.h'. +It is most portable to use only letters, digits, dashes, and underscores in +header file names, and at most one dot. + +Read more about using header files in official GCC documentation: + +* Include Syntax +* Include Operation +* Once-Only Headers +* Computed Includes + +https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/lib/README b/lib/README new file mode 100644 index 0000000..6debab1 --- /dev/null +++ b/lib/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in a an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/platformio.ini b/platformio.ini new file mode 100644 index 0000000..ed5a256 --- /dev/null +++ b/platformio.ini @@ -0,0 +1,17 @@ +; PlatformIO Project Configuration File +; +; Build options: build flags, source filter +; Upload options: custom upload port, speed and extra flags +; Library options: dependencies, extra library storages +; Advanced options: extra scripting +; +; Please visit documentation for the other options and examples +; https://docs.platformio.org/page/projectconf.html + +[env:seeed_xiao_esp32c3] +platform = espressif32 +board = seeed_xiao_esp32c3 +framework = arduino +lib_deps = + waspinator/AccelStepper + adafruit/Adafruit NeoPixel@^1.12.2 diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..4d8f928 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,179 @@ +#include + +#include +#include + +#define NUM_LEDS_EYES 2 +#define DATA_PIN_EYES 10 + +#define NUM_LEDS_AURA 10 +#define DATA_PIN_AURA 6 + +Adafruit_NeoPixel NeoPixel(NUM_LEDS_EYES, DATA_PIN_EYES, NEO_GRB + NEO_KHZ800); +Adafruit_NeoPixel AuraPixel(NUM_LEDS_AURA, DATA_PIN_AURA, NEO_GBR + NEO_KHZ800); + +int dir = 21; +int step = 20; +int enable = 5; + +// Define a stepper and the pins it will use +AccelStepper stepper(AccelStepper::DRIVER, step, dir); + +void setup() +{ + // Change these to suit your stepper if you want + stepper.setMaxSpeed(25000); + stepper.setSpeed(5000); + stepper.setAcceleration(5000); + + pinMode(enable, OUTPUT); + digitalWrite(enable, HIGH); + digitalWrite(dir, LOW); + NeoPixel.begin(); + + NeoPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0)); + NeoPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0)); + NeoPixel.setBrightness(128); + NeoPixel.show(); + + AuraPixel.begin(); + + AuraPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0)); + AuraPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0)); + AuraPixel.setBrightness(128); + AuraPixel.show(); +} + +void wink(int delay) +{ + digitalWrite(dir, LOW); + + for (int i = 0; i < 7500; i++) + { + digitalWrite(step, LOW); + delayMicroseconds(delay); + digitalWrite(step, HIGH); + } + + digitalWrite(dir, HIGH); + for (int i = 0; i < 7500; i++) + { + digitalWrite(step, LOW); + delayMicroseconds(delay); + digitalWrite(step, HIGH); + } +} + +void spinner(int delay) +{ + // digitalWrite(dir, LOW); + int i = 0; + while (i < 1000) + { + i++; + digitalWrite(step, LOW); + delayMicroseconds(delay); + digitalWrite(step, HIGH); + } +} + +void betterspinner() +{ +} + +int state = 0; +int r = 0; +int asdf = 0; + +void randomWink() +{ + // If at the end of travel go to the other end + if (stepper.distanceToGo() == 0) + { + if (r < 70) + { + stepper.setMaxSpeed(10000); + stepper.setSpeed(10000); + stepper.setAcceleration(10000); + NeoPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0)); + NeoPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0)); + NeoPixel.show(); + + if (state) + { + state = 0; + stepper.moveTo(stepper.currentPosition() + 5000); + r = random(100); + } + else + { + state = 1; + stepper.moveTo(stepper.currentPosition() - 5000); + } + } + else if (r < 90) + { + stepper.setMaxSpeed(10000); + stepper.setSpeed(10000); + stepper.setAcceleration(10000); + + NeoPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0)); + NeoPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0)); + NeoPixel.show(); + if (state) + { + state = 0; + stepper.moveTo(stepper.currentPosition() + 1000); + if (asdf == 10) { + r = random(100); + } + } else + { + state = 1; + stepper.moveTo(stepper.currentPosition() - 1000); + } + if (asdf < 10) { + asdf++; + } else { + asdf=0; + } + } + else + { + stepper.setMaxSpeed(200000); + stepper.setSpeed(20000); + stepper.setAcceleration(20000); + NeoPixel.setPixelColor(0, NeoPixel.Color(255, 0, 0)); + NeoPixel.setPixelColor(1, NeoPixel.Color(255, 0, 0)); + NeoPixel.show(); + + if (state) + { + state = 0; + stepper.moveTo(stepper.currentPosition() + 40000); + r = random(100); + } else + { + state = 1; + stepper.moveTo(stepper.currentPosition() - 40000); + + } + } + } + + // stepper.runSpeed(); + stepper.run(); +} +/* +void loop() +{ + +} +*/ + + +void loop() +{ + randomWink(); +} + diff --git a/test/README b/test/README new file mode 100644 index 0000000..9b1e87b --- /dev/null +++ b/test/README @@ -0,0 +1,11 @@ + +This directory is intended for PlatformIO Test Runner and project tests. + +Unit Testing is a software testing method by which individual units of +source code, sets of one or more MCU program modules together with associated +control data, usage procedures, and operating procedures, are tested to +determine whether they are fit for use. Unit testing finds problems early +in the development cycle. + +More information about PlatformIO Unit Testing: +- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html