Hochwasser/render/text.go

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package render
import (
"image"
"image/color"
"golang.org/x/image/draw"
"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
"golang.org/x/image/math/fixed"
)
func pt(p fixed.Point26_6) image.Point {
return image.Point{
X: int(p.X+32) >> 6,
Y: int(p.Y+32) >> 6,
}
}
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func RenderText(text string, scale int, col, bgCol color.Color) *image.NRGBA {
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// @incomplete: draw with texture via Drawer.Src
face := basicfont.Face7x13
stringBounds, _ := font.BoundString(face, text)
b := image.Rectangle{pt(stringBounds.Min), pt(stringBounds.Max)}
img := image.NewNRGBA(b)
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// fill with black bg
if (bgCol != color.NRGBA{}) {
draw.Draw(img, b, image.NewUniform(bgCol), image.Point{}, draw.Src)
}
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d := font.Drawer{
Dst: img,
Src: image.NewUniform(col),
Face: face,
}
d.DrawString(text)
// normalize bounds to start at 0,0
img.Rect = img.Bounds().Sub(img.Bounds().Min)
// scale up, as this font is quite small
return ScaleImage(img, scale)
}