commit
02507697d1
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@ -73,3 +73,5 @@ fabric.properties
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### Custom
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### Custom
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# Additional Dev Files
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# Additional Dev Files
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/tcpDialer.go
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/tcpDialer.go
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/hochwasser
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/hochwasser.exe
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@ -0,0 +1,44 @@
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# feature ideas
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- pluggable cli: commands for image, text, shader rendering
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- support animations / frame concept
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- visualization client
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- CnC: server distributes jobs to connected clients
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- webassembly port?
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# performance considerations
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- server limitations: rendering is bottleneck. maybe artificial limitations (commands per draw, connections per IP, queue)
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- when network isn't bottleneck: fetch each pixel & only send updates for wrong color (?)
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- sync sending with draw frequency (?)
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- use virtual subnets for more IPs (ipv6?) (?)
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- client limitations: PCI bus is bottleneck? depends on HW I guess
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- precompute everything
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- distribute across cores for max PCI bus saturation (?)
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- network limitations: packet size, ACKs, congestion
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- treat benchmarks on `loopback` with care, it has no packet size limitation. real world interfaces will enforce a max size of 1514 bytes [1]
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- avoid packet split if >1514B (?)
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- use `TCP_NODELAY` (?)
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- https://stackoverflow.com/questions/5832308/linux-loopback-performance-with-tcp-nodelay-enabled
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- cognitive limitations: draw order
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- randomized pixel order should give a better idea of the image with equal dominance (?)
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# concept: CLI for distributed hochwasser v2
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> pixelflut endlich *durchgespielt*
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```
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hochwasser --server
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provide [type] [input] --effect --offset --scale --port --nosend
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subscribe --connections --shuffle --diffmode
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view --fullscreen
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```
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- CLI via `github.com/spf13/cobra`
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- `--server` refers to pixelflut server or hochwasser jobprovider, depending on mode
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- jobprovider has different input types (`image`, `text`, `shader`?), each is parsed into an `image.GIF`
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- jobprovider also sends image itself?
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- when subscriber connects to jobprovider, `GIF` is split up, and (re)distributed to all subscribers
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- protocol: (address,offset,imgdata) serialized with `gob`?
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- viewer fetches into framebuffer, renders via opengl?
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@ -1,4 +1,6 @@
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# 🌊🌊🌊 Hochwasser 🌊🤽🌊
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<h1 align="center" >🌊🌊🌊 Hochwasser 🌊🤽🌊</h1>
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<p align="center"><img src="benchmarks/hochwasser_shuffle_vs_ordered.gif"/></p>
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Highly efficient client for [Pixelflut]:
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Highly efficient client for [Pixelflut]:
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Faster than [sturmflut]!
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Faster than [sturmflut]!
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Binary file not shown.
After Width: | Height: | Size: 452 KiB |
155
main.go
155
main.go
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@ -2,35 +2,44 @@ package main
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import (
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import (
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"flag"
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"flag"
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"fmt"
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"image"
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_ "image/gif"
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_ "image/jpeg"
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_ "image/png"
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"log"
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"math/rand"
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"net"
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"net"
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_ "net/http/pprof"
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"os"
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"runtime/pprof"
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"runtime/pprof"
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"strconv"
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"time"
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"time"
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)
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)
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import "fmt"
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import "image/png"
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import "log"
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import "os"
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import "strconv"
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import _ "net/http/pprof"
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var err error
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var err error
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var cpuprofile = flag.String("cpuprofile", "", "Destination file for CPU Profile")
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var cpuprofile = flag.String("cpuprofile", "", "Destination file for CPU Profile")
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var image = flag.String("image", "", "Absolute Path to image")
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var image_path = flag.String("image", "", "Absolute Path to image")
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var canvas_xsize = flag.Int("xsize", 800, "Width of the canvas in px")
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var canvas_ysize = flag.Int("ysize", 600, "Height of the canvas in px")
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var image_offsetx = flag.Int("xoffset", 0, "Offset of posted image from left border")
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var image_offsetx = flag.Int("xoffset", 0, "Offset of posted image from left border")
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var image_offsety = flag.Int("yoffset", 0, "Offset of posted image from top border")
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var image_offsety = flag.Int("yoffset", 0, "Offset of posted image from top border")
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var connections = flag.Int("connections", 10, "Number of simultaneous connections/threads. Each Thread posts a subimage")
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var connections = flag.Int("connections", 4, "Number of simultaneous connections. Each connection posts a subimage")
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var address = flag.String("host", "127.0.0.1:1337", "Server address")
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var address = flag.String("host", "127.0.0.1:1337", "Server address")
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var runtime = flag.String("runtime", "1", "Runtime in Minutes")
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var runtime = flag.String("runtime", "1", "Runtime in Minutes")
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var shuffle = flag.Bool("shuffle", false, "pixel send ordering")
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func main() {
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func main() {
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flag.Parse()
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flag.Parse()
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if *image == "" || *address == "" {
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if *image_path == "" {
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log.Fatal("No image or no server address provided")
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log.Fatal("No image provided")
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}
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}
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// check connectivity by opening one test connection
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conn, err := net.Dial("tcp", *address)
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if err != nil {
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log.Fatal(err)
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}
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conn.Close()
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// Start cpu profiling if wanted
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// Start cpu profiling if wanted
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if *cpuprofile != "" {
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if *cpuprofile != "" {
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f, err := os.Create(*cpuprofile)
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f, err := os.Create(*cpuprofile)
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pprof.StartCPUProfile(f)
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pprof.StartCPUProfile(f)
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defer pprof.StopCPUProfile()
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defer pprof.StopCPUProfile()
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}
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}
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// Generate and split messages into equal chunks
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// Generate and split messages into equal chunks
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msg := splitmessages(genMessages())
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commands := genCommands(readImage(*image_path), *image_offsetx, *image_offsety)
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for _, message := range msg {
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if *shuffle {
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go bomb(message)
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shuffleCommands(commands)
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}
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commandGroups := chunkCommands(commands, *connections)
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for _, messages := range commandGroups {
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go bomb(messages)
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}
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}
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// Terminate after 1 Minute to save resources
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// Terminate after 1 Minute to save resources
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@ -56,86 +71,78 @@ func main() {
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func bomb(messages []byte) {
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func bomb(messages []byte) {
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conn, err := net.Dial("tcp", *address)
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conn, err := net.Dial("tcp", *address)
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if err != nil {
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if err != nil {
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log.Print("error establishing tcp connection: " + err.Error())
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log.Fatal(err)
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}
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}
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//TODO: Actually close the connection and not just terminate main thread
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defer conn.Close()
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defer conn.Close()
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// Start bombardement
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// Start bombardement
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for {
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for {
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_, err := conn.Write(messages)
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_, err := conn.Write(messages)
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if err != nil {
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if err != nil {
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log.Println(err.Error())
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log.Fatal(err)
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}
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}
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}
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}
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}
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}
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// Creates message based on given image
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func readImage(path string) (img image.Image) {
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func genMessages() (output []byte) {
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reader, err := os.Open(path)
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reader, err := os.Open(*image)
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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img, err2 := png.Decode(reader)
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img, _, err2 := image.Decode(reader)
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if err2 != nil {
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if err2 != nil {
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log.Fatal(err2)
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log.Fatal(err2)
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}
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}
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for x := img.Bounds().Max.X; x != 0; x-- {
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return img
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for y := img.Bounds().Max.Y; y != 0; y-- {
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col := img.At(x, y)
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r, g, b, _ := col.RGBA()
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rStr := strconv.FormatInt(int64(r), 16)
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if len(rStr) == 1 {
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rStr = "0" + rStr
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}
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gStr := strconv.FormatInt(int64(g), 16)
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if len(gStr) == 1 {
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gStr = "0" + gStr
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}
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bStr := strconv.FormatInt(int64(b), 16)
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if len(bStr) == 1 {
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bStr = "0" + bStr
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}
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colStr := rStr[0:2]
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colStr += gStr[0:2]
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colStr += bStr[0:2]
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//Do not draw transparent pixels
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if colStr == "000000" {
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continue
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}
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pxStr := fmt.Sprintf("PX %d %d %s\n", x+*image_offsetx, y+*image_offsety, colStr)
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output = append(output, []byte(pxStr)...)
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}
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}
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return output
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}
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}
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// Splits messages into chunks, splitting on complete commands only
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func intToHex(x uint32) string {
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func splitmessages(in []byte) [][]byte {
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str := strconv.FormatInt(int64(x), 16)
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index := 0
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if len(str) == 1 {
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equalsplit := len(in) / *connections
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str = "0" + str
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output := make([][]byte, *connections)
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}
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for i := 0; i < *connections; i++ {
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return str[0:2]
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if index+equalsplit > len(in) {
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}
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output[i] = in[index:]
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break
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// Creates message based on given image
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func genCommands(img image.Image, offset_x, offset_y int) (commands [][]byte) {
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max_x := img.Bounds().Max.X
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max_y := img.Bounds().Max.Y
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commands = make([][]byte, max_x*max_y)
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for x := 0; x < max_x; x++ {
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for y := 0; y < max_y; y++ {
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r, g, b, _ := img.At(x, y).RGBA()
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colStr := intToHex(r) + intToHex(g) + intToHex(b)
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cmd := fmt.Sprintf("PX %d %d %s\n", x+offset_x, y+offset_y, colStr)
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commands[x*max_y+y] = []byte(cmd)
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}
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}
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}
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tmp := index
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return commands
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for in[index+equalsplit] != 80 {
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}
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index++
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}
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// Splits messages into equally sized chunks
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output[i] = in[tmp : index+equalsplit]
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func chunkCommands(commands [][]byte, numChunks int) [][]byte {
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index += equalsplit
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chunks := make([][]byte, numChunks)
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}
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return output
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chunkLength := len(commands) / numChunks
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for i := 0; i < numChunks; i++ {
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cmdOffset := i * chunkLength
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for j := 0; j < chunkLength; j++ {
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chunks[i] = append(chunks[i], commands[cmdOffset+j]...)
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}
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}
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return chunks
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}
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func shuffleCommands(slice [][]byte) {
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for i := range slice {
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j := rand.Intn(i + 1)
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slice[i], slice[j] = slice[j], slice[i]
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}
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}
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}
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Loading…
Reference in New Issue