speed up pixel fetching
This commit is contained in:
parent
2a10ebd77d
commit
7283fac957
27
main.go
27
main.go
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@ -52,18 +52,21 @@ func main() {
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fetchedImg := image.NewNRGBA(img.Bounds().Add(offset))
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if *fetchImgPath != "" {
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// using img.SubImage to distribute tasks is nice, as we can also parallelize command generation easily!
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// @cleanup: use a box tiling algo instead of hardcoding
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b := fetchedImg.Bounds()
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b1 := image.Rectangle{b.Min, b.Size().Div(2)}
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b2 := b1.Add(image.Pt(b1.Dx(), 0))
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b3 := b1.Add(image.Pt(0, b1.Dy()))
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b4 := b1.Add(b1.Size())
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go pixelflut.FetchImage(fetchedImg.SubImage(b1).(*image.NRGBA), *address)
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go pixelflut.FetchImage(fetchedImg.SubImage(b2).(*image.NRGBA), *address)
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go pixelflut.FetchImage(fetchedImg.SubImage(b3).(*image.NRGBA), *address)
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go pixelflut.FetchImage(fetchedImg.SubImage(b4).(*image.NRGBA), *address)
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*connections -= 4
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fetchCmds := pixelflut.CmdsFetchImage(fetchedImg.Bounds())
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fetchMessages := fetchCmds.Chunk(1)
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{
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// @cleanup: encapsulate this in separate function exported from pixelflut
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conn, err := net.Dial("tcp", *address)
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if err != nil {
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log.Fatal(err)
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}
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// defer conn.Close()
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go pixelflut.FetchPixels(fetchedImg, conn)
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go pixelflut.Bomb2(fetchMessages[0], conn)
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}
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*connections -= 1
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}
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// Generate and split messages into equal chunks
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@ -1,57 +1,19 @@
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package pixelflut
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import (
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"bufio"
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"encoding/hex"
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"fmt"
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"image"
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"image/color"
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"log"
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"net"
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"net/textproto"
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"strings"
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)
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func FetchImage(img *image.NRGBA, address string) {
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// FIXME @speed: this is unusably s l o w w w
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// bottleneck seems to be our pixel reading/parsing code. cpuprofile!
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// -> should buffer it just as in bomb()
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conn, err := net.Dial("tcp", address)
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if err != nil {
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log.Fatal(err)
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}
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defer conn.Close()
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reader := bufio.NewReader(conn)
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tp := textproto.NewReader(reader)
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b := img.Bounds()
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for {
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for x := b.Min.X; x < b.Max.X; x++ {
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for y := b.Min.Y; y < b.Max.Y; y++ {
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// request pixel
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fmt.Fprintf(conn, "PX %d %d\n", x, y)
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if err != nil {
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log.Fatal(err)
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}
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// read pixel
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// @speed try to run this in a separate goroutine?
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// we probably need to buffer the responses then
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res, err := tp.ReadLine()
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if err != nil {
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log.Fatal(err)
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}
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res2 := strings.Split(res, " ")
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col, _ := hex.DecodeString(res2[3])
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img.Set(x, y, color.NRGBA{
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uint8(col[0]),
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uint8(col[1]),
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uint8(col[2]),
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255,
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})
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}
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func CmdsFetchImage(bounds image.Rectangle) (cmds Commands) {
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cmds = make([][]byte, bounds.Size().X*bounds.Size().Y)
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numCmds := 0
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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cmd := fmt.Sprintf("PX %d %d\n", x, y)
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cmds[numCmds] = []byte(cmd)
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numCmds++
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}
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}
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return cmds
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}
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@ -1,10 +1,20 @@
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package pixelflut
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import (
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"net"
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"bufio"
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"encoding/hex"
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"image"
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"image/color"
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"log"
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"net"
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"net/textproto"
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"strconv"
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"strings"
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)
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// @speed: add some performance reporting mechanism on these functions when
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// called as goroutines
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// Bomb writes the given message via plain TCP to the given address,
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// forever, as fast as possible.
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func Bomb(message []byte, address string) {
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@ -14,6 +24,11 @@ func Bomb(message []byte, address string) {
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}
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defer conn.Close()
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Bomb2(message, conn)
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}
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// @cleanup: find common interface instead of Bomb2
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func Bomb2(message []byte, conn net.Conn) {
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for {
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_, err := conn.Write(message)
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if err != nil {
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@ -21,3 +36,31 @@ func Bomb(message []byte, address string) {
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}
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}
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}
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func FetchPixels(target *image.NRGBA, conn net.Conn) {
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reader := bufio.NewReader(conn)
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tp := textproto.NewReader(reader)
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for {
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// @speed: textproto seems not the fastest, buffer text manually & split at \n ?
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res, err := tp.ReadLine()
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if err != nil {
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log.Fatal(err)
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}
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// @speed: Split is ridiculously slow due to mallocs!
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// chunk last 6 chars off -> color, remove first 3 chars, find space in
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// remainder, then Atoi() xy?
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res2 := strings.Split(res, " ")
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x, _ := strconv.Atoi(res2[1])
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y, _ := strconv.Atoi(res2[2])
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col, _ := hex.DecodeString(res2[3])
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target.Set(x, y, color.NRGBA{
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uint8(col[0]),
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uint8(col[1]),
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uint8(col[2]),
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255,
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})
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}
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}
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