Hochwasser/pixelflut/flut.go

129 lines
3.1 KiB
Go

package pixelflut
import (
"fmt"
"image"
"sync"
"time"
"github.com/SpeckiJ/Hochwasser/render"
)
// FlutTask contains all data that is needed to flut
type FlutTask struct {
FlutTaskOpts
Img FlutTaskData
}
// FlutTaskOpts specifies parameters of the flut
type FlutTaskOpts struct {
Address string
MaxConns int
Offset image.Point
Paused bool
RGBSplit bool
RandOffset bool
RenderOrder RenderOrder
}
// FlutTaskData contains the actual pixeldata to flut, separated because of size
type FlutTaskData = *image.NRGBA
func (t FlutTask) String() string {
img := "nil"
if t.Img != nil {
img = t.Img.Bounds().Size().String()
}
return fmt.Sprintf(
" %d conns @ %s\n img %v offset %v\n order %s rgbsplit %v randoffset %v paused %v",
t.MaxConns, t.Address, img, t.Offset, t.RenderOrder, t.RGBSplit, t.RandOffset, t.Paused,
)
}
// IsFlutable indicates if a task is properly initialized & not paused
func (t FlutTask) IsFlutable() bool {
return t.Img != nil && t.MaxConns > 0 && t.Address != "" && !t.Paused
}
type RenderOrder uint8
func (t RenderOrder) String() string { return []string{"→", "↓", "←", "↑", "random"}[t] }
func (t RenderOrder) IsVertical() bool { return t&0b01 != 0 }
func (t RenderOrder) IsReverse() bool { return t&0b10 != 0 }
func NewOrder(v string) RenderOrder {
switch v {
case "ltr", "l", "→":
return LeftToRight
case "rtl", "r", "←":
return RightToLeft
case "ttb", "t", "↓":
return TopToBottom
case "btt", "b", "↑":
return BottomToTop
default:
return Shuffle
}
}
const (
LeftToRight = 0b000
TopToBottom = 0b001
RightToLeft = 0b010
BottomToTop = 0b011
Shuffle = 0b100
)
// Flut asynchronously sends the given image to pixelflut server at `address`
// using `conns` connections. Pixels are sent column wise, unless `shuffle`
// is set. Stops when stop is closed.
// @cleanup: use FlutTask{} as arg
func Flut(t FlutTask, stop chan bool, wg *sync.WaitGroup) {
if !t.IsFlutable() {
return // @robustness: actually return an error here?
}
cmds := generateCommands(t)
var messages [][]byte
var maxOffsetX, maxOffsetY int
if t.RandOffset {
maxX, maxY := CanvasSize(t.Address)
maxOffsetX = maxX - t.Img.Bounds().Canon().Dx()
maxOffsetY = maxY - t.Img.Bounds().Canon().Dy()
messages = cmds.Chunk(1) // each connection should send the full img
} else {
messages = cmds.Chunk(t.MaxConns)
}
bombWg := sync.WaitGroup{}
for i := 0; i < t.MaxConns; i++ {
msg := messages[0]
if len(messages) > i {
msg = messages[i]
}
time.Sleep(50 * time.Millisecond) // avoid crashing the server
go bombAddress(msg, t.Address, maxOffsetX, maxOffsetY, stop, &bombWg)
}
bombWg.Wait()
if wg != nil {
wg.Done()
}
}
func generateCommands(t FlutTask) (cmds commands) {
if t.RGBSplit {
r, g, b := render.ImgRGBSplit(t.Img, 10)
cmds = append(cmds, commandsFromImage(r, t.RenderOrder, t.Offset)...)
cmds = append(cmds, commandsFromImage(g, t.RenderOrder, t.Offset)...)
cmds = append(cmds, commandsFromImage(b, t.RenderOrder, t.Offset)...)
if t.RenderOrder == Shuffle {
cmds.Shuffle()
}
} else {
cmds = append(cmds, commandsFromImage(t.Img, t.RenderOrder, t.Offset)...)
}
return
}