init
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commit
7f5a4d368a
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@ -0,0 +1,17 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:seeed_xiao_esp32c3]
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platform = espressif32
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board = seeed_xiao_esp32c3
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framework = arduino
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lib_deps =
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waspinator/AccelStepper
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adafruit/Adafruit NeoPixel@^1.12.2
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#include <Arduino.h>
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#include <AccelStepper.h>
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#include <Adafruit_NeoPixel.h>
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#define NUM_LEDS_EYES 2
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#define DATA_PIN_EYES 10
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#define NUM_LEDS_AURA 10
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#define DATA_PIN_AURA 6
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Adafruit_NeoPixel NeoPixel(NUM_LEDS_EYES, DATA_PIN_EYES, NEO_GRB + NEO_KHZ800);
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Adafruit_NeoPixel AuraPixel(NUM_LEDS_AURA, DATA_PIN_AURA, NEO_GBR + NEO_KHZ800);
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int dir = 21;
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int step = 20;
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int enable = 5;
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// Define a stepper and the pins it will use
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AccelStepper stepper(AccelStepper::DRIVER, step, dir);
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void setup()
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{
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// Change these to suit your stepper if you want
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stepper.setMaxSpeed(25000);
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stepper.setSpeed(5000);
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stepper.setAcceleration(5000);
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pinMode(enable, OUTPUT);
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digitalWrite(enable, HIGH);
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digitalWrite(dir, LOW);
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NeoPixel.begin();
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NeoPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0));
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NeoPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0));
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NeoPixel.setBrightness(128);
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NeoPixel.show();
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AuraPixel.begin();
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AuraPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0));
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AuraPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0));
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AuraPixel.setBrightness(128);
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AuraPixel.show();
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}
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void wink(int delay)
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{
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digitalWrite(dir, LOW);
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for (int i = 0; i < 7500; i++)
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{
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digitalWrite(step, LOW);
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delayMicroseconds(delay);
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digitalWrite(step, HIGH);
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}
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digitalWrite(dir, HIGH);
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for (int i = 0; i < 7500; i++)
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{
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digitalWrite(step, LOW);
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delayMicroseconds(delay);
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digitalWrite(step, HIGH);
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}
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}
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void spinner(int delay)
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{
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// digitalWrite(dir, LOW);
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int i = 0;
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while (i < 1000)
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{
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i++;
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digitalWrite(step, LOW);
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delayMicroseconds(delay);
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digitalWrite(step, HIGH);
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}
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}
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void betterspinner()
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{
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}
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int state = 0;
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int r = 0;
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int asdf = 0;
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void randomWink()
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{
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// If at the end of travel go to the other end
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if (stepper.distanceToGo() == 0)
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{
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if (r < 70)
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{
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stepper.setMaxSpeed(10000);
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stepper.setSpeed(10000);
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stepper.setAcceleration(10000);
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NeoPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0));
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NeoPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0));
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NeoPixel.show();
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if (state)
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{
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state = 0;
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stepper.moveTo(stepper.currentPosition() + 5000);
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r = random(100);
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}
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else
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{
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state = 1;
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stepper.moveTo(stepper.currentPosition() - 5000);
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}
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}
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else if (r < 90)
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{
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stepper.setMaxSpeed(10000);
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stepper.setSpeed(10000);
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stepper.setAcceleration(10000);
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NeoPixel.setPixelColor(0, NeoPixel.Color(0, 255, 0));
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NeoPixel.setPixelColor(1, NeoPixel.Color(0, 255, 0));
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NeoPixel.show();
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if (state)
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{
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state = 0;
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stepper.moveTo(stepper.currentPosition() + 1000);
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if (asdf == 10) {
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r = random(100);
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}
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} else
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{
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state = 1;
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stepper.moveTo(stepper.currentPosition() - 1000);
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}
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if (asdf < 10) {
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asdf++;
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} else {
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asdf=0;
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}
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}
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else
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{
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stepper.setMaxSpeed(200000);
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stepper.setSpeed(20000);
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stepper.setAcceleration(20000);
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NeoPixel.setPixelColor(0, NeoPixel.Color(255, 0, 0));
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NeoPixel.setPixelColor(1, NeoPixel.Color(255, 0, 0));
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NeoPixel.show();
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if (state)
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{
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state = 0;
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stepper.moveTo(stepper.currentPosition() + 40000);
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r = random(100);
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} else
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{
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state = 1;
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stepper.moveTo(stepper.currentPosition() - 40000);
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}
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}
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}
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// stepper.runSpeed();
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stepper.run();
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}
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/*
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void loop()
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{
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}
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*/
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void loop()
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{
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randomWink();
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}
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|
@ -0,0 +1,11 @@
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|
||||||
|
This directory is intended for PlatformIO Test Runner and project tests.
|
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|
|
||||||
|
Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
|
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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